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Thesis1 Research 01


👆initial in-class brainstorming

 

Initial list of sources

 

Research Questions

  • What's the basic mechanism of text-based information communication?

  • How can I apply text-based communication mechanism onto art/design project?

  • What's the difference between text-based information on traditional media and digital media? (eg. books vs. social media)

  • How does the Internet influence free speech / free will?

  • How to narrow down this large topic?

  • What's most important for me to communicate with the audience?

  • How does online news feeds influence our perception?

  • In the era when everyone can be a source of information, how to keep objective?

  • What is the best form to communicate the idea? Website, installation or others?

  • What's the most crucial problem we have when facing information explosion?

Refined Questions

  • What's the impact brought by information explosion?

  • How does Internet-based media influence our perception of text-based information?

  • How can I use natural language generation by machines to convey/enhance/add uncertainties to my initial ideas?

 

Precedents

“All in Pieces” is an installation, which can grab Tweets from Twitter in real time and project them onto a set of mirror pieces. At the same time, the computer program turns every letter of the Tweets into a sound frequency. The installation creates an immersive environment for audiences to resonate from their daily experience of information fragmentation, which is a social issue caused by the explosion of information on the Internet and the expanding of new media.

Lostmounta.in is a landscape artwork built out of geospatial data and social media assets. Named after a site of Mountaintop Removal coal mining in Kentucky, it is an art website that meditates on the connection between the seemingly ethereal engagements of a social media post and the macro-scale alteration of the physical landscape for its fossil fuels in order to power those online engagements.

Words is an interactive spatial installation that utilizes projection. Guided by the organized yet dynamic words on the floor, a user walks in the space and subsequently creates a pattern with their choice of words which then generate a poem.

 

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